Conal Elliott, Sunday January 09, 2005
Vertigo is a high-level embedded language and compiler for computations on graphics processors (GPUs). It generates C# code and vertex shader assembly code. Here is paper.
Vertigo was work in progress when I left Microsoft Research, but with Microsoft's kind permission, it was made publicly available as a Microsoft Research download. That version worked with DirectX 9 beta 1, so it is probably not usable by anyone. Look here (demos) or here (source) for a version that works with the released DirectX 9 and try running the exe files in Vertigo\Demos. (The demos are generated by executing main from the source file NormalGeom.hs.) Please note the license.
You can run the demos without a C# or Haskell interpreter/compiler. If you want to compile up examples of your own, you will also need the following::
The implementation is much in the spirit of Pan's, though the rewrite rules in Vertigo do more with associativity and commutativity. I hope to make a new implementation that subsumes both and does audio synthesis as well.
Here are pictures of some examples. The real ones are interactive.