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	<title>Conal Elliott &#187; composability</title>
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	<description>Inspirations &#38; experiments, mainly about denotative/functional programming in Haskell</description>
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		<title>How we pose a question</title>
		<link>http://conal.net/blog/posts/how-we-pose-a-question</link>
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		<pubDate>Tue, 23 Sep 2008 01:10:44 +0000</pubDate>
		<dc:creator><![CDATA[Conal]]></dc:creator>
				<category><![CDATA[Functional programming]]></category>
		<category><![CDATA[composability]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>

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		<description><![CDATA[At the end of FDPE, someone brought up Scratch and asked what a functional version might be. His description of the problem being solved was &#8220;moving icons around on the screen&#8221; and, accordingly, suggested that Scratch&#8217;s imperative style may therefore be fitting. To me, animation is no more about moving things around on the screen [&#8230;]]]></description>
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Title: How we pose a question

Tags: creativity, design, composability

URL: http://conal.net/blog/posts/how-we-pose-a-question/

-->

<p>At the end of FDPE, someone brought up <a href="http://scratch.mit.edu/">Scratch</a> and asked what a functional version might be.
His description of the problem being solved was &#8220;moving icons around on the screen&#8221; and, accordingly, suggested that Scratch&#8217;s imperative style may therefore be fitting.</p>

<p>To me, animation is no more about moving things around on the screen than arithmetic is about putting numerals on the screen.
Sure, in the end, we&#8217;ll probably want to present (display) animations and numbers, but thinking of animations or numbers as being <em>about</em> presentation thwarts simplicity and composability.</p>

<p>How we pose a question is perhaps the single strongest influence on the beauty and power of our answers.</p>
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