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	<title>Conal Elliott &#187; generality</title>
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	<description>Inspirations &#38; experiments, mainly about denotative/functional programming in Haskell</description>
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		<title>Designing for the future</title>
		<link>http://conal.net/blog/posts/designing-for-the-future</link>
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		<pubDate>Tue, 22 Jul 2008 18:19:36 +0000</pubDate>
		<dc:creator><![CDATA[Conal]]></dc:creator>
				<category><![CDATA[Functional programming]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[generality]]></category>

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		<description><![CDATA[I think I finally found the words for why I don&#8217;t design for &#8220;90%&#8221; of the use cases. It&#8217;s because doing so is designing for the past, while my creations will be used in the future, which I see as unboundedly creative. Moreover, the claim that &#8220;user&#8217;s won&#8217;t want to X&#8221; turns into a self-fulfilling [&#8230;]]]></description>
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Title: Designing for the future

Tags: design, generality, creativity

URL: http://conal.net/blog/posts/designing-for-the-future/

-->

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<p>I think I finally found the words for why I don&#8217;t design for &#8220;90%&#8221; of the use cases.  It&#8217;s because doing so is designing for the <em>past</em>, while my creations will be used in the <em>future</em>, which I see as unboundedly creative.  Moreover, the claim that &#8220;user&#8217;s won&#8217;t want to <em>X</em>&#8221; turns into a self-fulfilling prophecy.</p>

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**Edits**:

* 2008-02-09: just fiddling around
-->

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